He talked about all sorts of bewilderingly intricate systems during the demo, such as being able to take blood from people, inject saline and find antibiotics (real-world types) - crucial medical mechanics that mean you will have to trade with people even if you're playing as a lone wolf. "If it has a great frame-rate - 60 fps on higher-end PCs - it means it can then run and support things like Oculus Rift and all those sort of awesome things as well," he said. He doesn't want DayZ to take as long and is adamant that system requirements should be low so that performance can be high. The new build that Dean Hall showed at Rezzed highlighted this.ĭon't expect it to look like ArmA 3, he warned, because that's a multi-year project worked on by a large team. ![]() Fingers crossed that that means "very soon" and maybe even "this summer".ĭayZ is better for the delay, of course - more complete, more robust, better looking. "We really feel like we have to get the alpha out and start getting player feedback on where we're at here," he said. ![]() Hall and team are acutely feeling the pressure to release the DayZ alpha, though. His secrecy may also stem from having built up expectation when he announced a hopeful Christmas 2012 launch window for the DayZ standalone alpha at the Eurogamer Expo last year - a move that resulted in apologies and Everest-sized mountains of stress. "We're not going to say when that is," he said, "because we were originally going to release them in 50,000 key increments but we decided to do everything altogether." And the architecture has to be there to support that, he pointed out. Sadly, it's a secret he's not ready to share. "We've set a date now - a window of about a week." "I guess the big question that a lot of people have is when we're actually going to get this out," creator Dean Hall said during a live demonstration of an hour-old build of DayZ at Rezzed 2013 this weekend passed (video below). ![]() The alpha version of DayZ standalone still isn't ready for release but now there's an end in sight.
0 Comments
Leave a Reply. |